Vehicle

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A vehicle is the primary means of conducting logistics and warfare in From the Depths. Each vehicle is an interplay of a series of subsystems and is designed to fit into one of many roles.

A vehicle is distinct from structures and fortresses; a structure is fixed to the ground and cannot move, while a fortress is not subject to inertial physics, floats in the air, and moves very slowly.

Roles

A role dictates what the vehicle is meant to do in-game.


Subsystems

Generally, a vehicle needs to include every subsystem to function.

Armor

Armor will serve many roles, such as protecting a vehicle from damage, keeping it buoyant, or insulating components from EMP.

Engines

Engines produce engine power, which can be used by other subsystems such as propulsion, decoys, and lasers. Power is available and expended instantaneously, and the amount of power that can be used at any single time is determined by engine power.

Fuel Engines

Steam Engines

Custom Jet Engine Generators

Electric Engines

Energy Generators

Energy generators are similar to engines, but generate storable energy instead of engine power. Energy can be used to power electric engines or used by advanced subsystems. Most engines can double as energy generators, but a few dedicated energy generators exist with their own advantages.

Steam Turbines

Radioisotope Thermoelectric Generators (RTGs)

Weapons

Weapons are the primary means of dealing damage to the enemy. Several options are available, all specializing against different targets and having unique strengths and weaknesses.

Simple Weapons

CRAM Cannons

Missiles

APS (Advanced Projectile System, Advanced Cannons)

Railguns (subset of APS)

Lasers

Plasma Cannons

Particle Cannons

Unconventional Weapons

Tactical Nukes

Mass Drivers

Storage

Material storage

Fuel Access

Ammunition Access

Energy Storage

Propulsion

A vehicle generally needs means to move and steer itself in a desired direction.

Simple Propellers Simple Jets Ion Enignes Steam Jets Steam Propellers Custom Propellers Custom Jets


AI

An AI controls the vehicle's movement and weaponry.

Detection

Detection systems are vital to allow an AI to properly find, acquire, and aim at an enemy.

360 view

90 view

Gimal trackers

Active Systems

Passive Systems


Radar

Sonar

IR cameras

Visual Cameras

Coincidence Rangefinders

Optional Subsystems

These subsystems are not mandatory to create a functional craft, but may dramatically increase their combat effectiveness.


Shields

Shield Projectors

Ring Shields

CIWS

Kinetic CIWS

Anti-Munitions/Flak CIWS

DIF-Flak CIWS

CRAM-WS


LAMS (Laser Anti-Munitions System)

Decoys

Heat Decoy

Radar Decoy

Sonar Decoy

Sensor Scrambler ECM

Logistics

Out of play, a vehicle will attempt to fill itself to a given level of materials and energy determined by its procurement level. It will proportionally distribute any excess or deficit in materials to nearby vehicles. Each vehicle has a procurement type: Creator, Cargo, or User. Craft will fill up to their procurement level and then share the excess with those down the line.